It is a modified version of sharpshooter s rail gun built around concept of supporting player s team with both healing and fire power.
Killing floor 2 medic how to increase dart.
I even dealt with 5 quarterpounds and 2 fleshpounds alone as a medic at the same time with 2 dead teammates but that s another story how they died however that has cost me 3 medinades.
Heal them one by one 5.
Hemo does not increase damage done to zeds.
Medic has the fastest syringe recharge and most healing per dart of any perk 2nd is survivalist gunslinger and swat can each heal with unlimited darts during zed time if you have whirlwind of lead or forgot the swat one but the lvl 25 perk skill that gives you unilimted bullets on smgs with their.
However the healing penalty is not so much a penalty as you want to be able to pump your teammates full of darts with auto lock before they fully.
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How to play medic in kf2.
If your starting early in a round get the free armor first then if your want use the armor repair.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
The hrg incision is the field medic s tier 4 weapon.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
The hmtech 201 smg felt underwhelming when compared to other field medic weapons and swat weapons.
Having a fast rate of fire large magazine capacity 32 by default but increasing 3 for the 0 and 1 ranks followed by 6 for each additional rank to the max of 64 as well a faster.
I noticed if you spam lets say 3 darts they will only heal from the 1st and the 3rd dart.
We increased the damage and reduced its recoil to improve its killing capabilities against zeds.
And you only get 1 extra armor which amounts to 1 armor for your non medic teammates per dart.
It is also the only medic weapon to lack a healing dart launcher meaning it cannot level up your medic perk.
The only times when this grenade is not going to be effective is if there are sirens near either your intended target or your person.
With the ability to heal entire squads in a pinch as well as dealing massive amounts of poison damage to all zeds in range.
Mp5m medic gun the mp5 is the middle of the road gun.
The 25 healing penalty from armament will cost a level 25 medic 15hp per dart with an assault rifle.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
Unlike other field medic s weapons the healing darts of the hrg incision are capable of causing moderate damage to zeds at the same time carrying wide variety of incapacitation methods knockdown stumble.