I ve got to say that i actually like the perk concept but not how it s fleshed out.
Killing floor 2 sharpshooter spx4.
The minigun is commando s tier 5 weapon.
Killing floor 2 sharpshooter no hat needed build by tornopulence an intricate guide of the sharpshooter perk skills focusing on head shot damage in a team and solo environment on suicidal and hell on earth difficulty level 1 to level 25.
The sharpshooter is the far end of the commando gunslinger sharpshooter continuum trading the rate and fire and mobility of the other perks for increased damage and accuracy especially at long range.
Continuing from the previous solo i finish up the last of the cyber revolt update for spring.
This allows you to oneshot scrakes and that s pretty much it.
Introduction size is everything lads.
The sharpshooter is a very powerful perk that relies on precise and devastating weapons.
On hoe you are forced to go all left skill tree except for zed time skill which doesn t matter at all and buy a railgun.
This hand held 6 barrel fully automatic cannon offers its operator excessive fire power at cost of massive weight and reduced mobility.
For such a beast of the weapon the minigun has magazine size of only 90 rounds which is likely done for balance purposes however it can be compensated by skill choices of commando.
The sharpshooter is particularly adept at killing large zeds dishing out impressive damage with each headshots.
Killing floor 2 is host to a menagerie of different play styles and characters while some of the options available might be oriented towards dishing out as much mayhem and damage as they can others might be more keen on defending the team focusing important targets or maintaining the group s health.
Sharpshooter is fun to play up to suicidal.
Sharpshooter is the sniper class in killing floor 2 making husks explode and scrakes running their last steps around decapitated with just one shot.
This could be a lever or a magnum any.
I play the main event map biolapse with the new dlc weapon for.
Sharpshooter s weapons have massive penetration and no large zed can resist a good headshot but still it s all about positioning that gives him the safe space that a sniper needs.
The sharpshooter is particularly adept at killing large zeds dishing out impressive damage with each headshots.
The sharpshooter is the far end of the commando gunslinger sharpshooter continuum trading the rate and fire and mobility of the other perks for increased damage and accuracy especially at long range.
In the hands of a level 5 sharpshooter it can stun a scrake with headshots and with a level 6 sharpshooter it can kill a fleshpound on 6 man hoe with 5 headshots 2 less than the lar.